XmodSource.com

XmodSource.com (http://www.xmodsource.com/forum/index.php)
-   General XMODs (http://www.xmodsource.com/forum/forumdisplay.php?f=37)
-   -   The Center of Gravity: Xmod tuning guide (http://www.xmodsource.com/forum/showthread.php?t=14852)

XMDrifter 11-15-2008 12:00 AM

The Center of Gravity: Xmod tuning guide
 
Xmods are very nice little cars. However, they do not compare with any type of competitive rc's because of their instability and inferior handling. Sure, xmods are very fast, but that is kind of worthless when it comes to racing on technical tracks and such. To be competitive, xmods must be carefully adjusted and modified. You can't just slap any upgrades on your xmod and call it a track car. Choosing the right setup is crucial.

So we begin:

1. Weight:
a. Total weight: A car’s tires can only provide so much grip. When the inertia of the car overcomes the available grip of the car, most of the time, the car becomes unstable. To eliminate excess weight, you have to look at the car and see what is not necessary for the car to run smoothly. An example would be your rear bodyclips. Another would be all the screws (there are so many doing the exact same job.) Just think of what would not be necessary and is not a critical part.
Try not to remove things from the bottom of the car. Why?
Because that would make the center of gravity rise higher and impact the handling of the car.

b. Center of gravity: the point at which the car is balanced and can be moved in any orientation and it will just stay there. With track cars, the lower this is, the better the car will handle. The front/rear weight bias also heavily affects handling (especially at this tiny wheelbase). When trying to find the right distribution of weight, it's just trial and error.
If your car:

-understeers too much, move the battery tray forward to push weight over the front tires
-oversteers too much, move battery tray back to push weight over the rear tires
-flips, try to widen the car's "footprint" by using wider tires and wheels and lower the center of gravity. (wings also help somewhat). Another solution is to shave the interior of the car body and eliminate screws, excess plastic, etc. This takes away weight from the top of the car, so its center of gravity lowers dramatically.
http://i10.photobucket.com/albums/a1...djj/xmod21.jpg
(one blaring source of excess plastic is the rear bodyclip. you can actually remove this and try the body mounting method shown below)
http://i10.photobucket.com/albums/a1.../xmodbody2.jpg
http://i10.photobucket.com/albums/a1.../xmodbody3.jpg
http://i10.photobucket.com/albums/a1.../xmodbody5.jpg
http://i10.photobucket.com/albums/a1.../xmodbody6.jpg
(BTW the credit for these pics goes to Kel who can drive a rwd xmod fast on a track)
Lithium batteries often will increase the flip-risk.

2. Suspension and Steering:
a. The springs and dampers:
These are very important parts of the car’s handling. RadioShack’s springs are very stiff. The only ones that are practical for use with the xmod cars are the red ones. The others are just too stiff. The dampers are nice, but there are little burrs on them that catch on the springs when they compress, causing inconsistencies in the suspension. Shave these burrs off. There is no need for them even though people claim they hold the springs on. http://i10.photobucket.com/albums/a1...xingshocks.jpg

b. Damper positioning: Beleive it or not, the damper position affects handling. straight from mini-z racer forums:
Quote:

About the position of the rear shocks: don’t go to the outer holes, that will make your rear end bounce due to the increase of the shock travel, like an off-roar car. Set-up the top section of the shock on the last hole toward the inside of the upper shock tower (upper-deck) as an “A” angle, this will reduce the travel of the shock and your chassis rear-end will become more stable, this is called "laying the shock down" and is good for high traction or bite tracks like carpet or RCP. The more inclined shock angle, you will achieve;
More progressive damping.
Improved lateral traction.
Softer initial shock damping.
Handling will be more forgiving.
Unquestionably your chassis will become more stable. These are characteristics you want to accomplish on an on-road chassis to improve its handling
anyways, point here is that the suspension will have better damping/controled movement, better traction, the suspension will compress easily at first and then become stiffer, and driving errors can be corrected much more easily IF you "lay down the shock".

b. Wheel wobble: one of the serious weaknesses to an xmod. The only real fix is to upgrade to open bearings (sealed bearings only if you use the open knuckle GPM). The open bearings have less resistance because there’s no shield to rub against both races of the bearing. The bearings eliminate about 80-90 percent of the wheel slop, allowing the car to be more precise and consistent. If you want absolutely no wobble, add the aluminum axle stubs. This will stop the wobble and what wobble is left would not have any effect. If your wheels themselves have wobble, then you should use aluminum lock nuts to hold them tighter to the axle stubs, or you can try the mod that is on this forum somewhere (I think you use some sort of glue and put it in the center D-hole and place the wheel on a spare driveshaft. When it dries it’s supposed to be able to be slipped right off). The stock nuts don’t hold very well, and don’t keep the wheels from shifting side to side. I’d go ridgeless here because aftermarket wheels have less slop.

c. Steering slop: the stock tie rod and the upgrade tie rods all are very sloppy. Upgrade to aluminum if as soon as you can. The alloy tie rod will help the car’s steering track straight and not drift to either side. Along with that, the slop within the servo gears can be remedied by using light gear grease or silicone grease on them. The slop will be mostly gone by the time you finish this modification.

3. Tires: not much to say here. Narrower tires allow sharper cornering while wider tires provide more grip. There’s a point when wider becomes worse. That’s when your car has trouble negotiating turns effectively and understeers like crazy (that’s if both front and rear tires are of the same softness). Tires increase in hardness as the tire degree goes up, so for example, a 15 degree tire is softer than a 25 degree tire. The front tires should not be wider than the rear tires.
IMPORTANT NOTE: RadioShack’s tires are not flat and true. It is best if you shave off the ridge on the wheel, mount the tire by tire-tape, and true the tire surface. Why do flat tires matter? Because it can then have a larger contact patch and will be more consistent on a track.
The best thing to do though, is to upgrade to ridgeless and use mini-z tires.

4. Batteries:
a. Alkaline: short runtime, low amperage, retains low CG. Retains stock battery tray.
http://images.orgill.com/200x200/6765333.jpg
b. NiMH: longer runtimes, higher amperage, retains low CG, recommended. Can be found in matched cell packages. Many specifications available. Retains stock battery tray.
http://www.redrc.net/wp-content/uplo...perfaa-aaa.jpg
c. Lithium Ion: LONG runtimes, high amp, CG usually is raised, often requires special chassis. Lightweight. Usually sold as 7.2 volt battery packs with deans plugs. Cylindral cells, AA size most common, but AAA size is easy enough to find. Increases speed by about 75%
http://www.atomicmods.com/images/pro...S_M/11015m.jpg
d. Lithium Polymer: LONG runtimes, Highest amperage, CG dramatically raised unless special chassis is used to lower the CG. Lightweight. Usually sold as a 7.2 volt battery pack with deans plugs. Thin rectangular cells. Increases speed by about 100%
http://www.atomicmods.com/images/pro...S_M/10399m.jpg
5. Motors:
a. motor cans: Ball bearing motor cans are recommended for racing because they are smoother than bushings, and they run cooler.
Atomic: efficient, runs cool, quick change brushes, open endbell
http://www.atomicmods.com/images/products/11071.jpg
M1: efficient, runs cool, adjustable brushes, high end modified endbell
http://www.atomicmods.com/images/products/13636.jpg
PN/other bb cans:
http://i3.iofferphoto.com/img/item/5...an_bearing.jpg
b. motor armatures: Do not try to go for topspeed. Acceleration is important. Under 35t is where your motor begins to become too fast to control on a tight track. On large wide tracks, higher speeds can be beneficial.
http://www.crt-remote.com/pix/tuning...20armature.JPG
c. motor brushes: Carbon brushes lubricate better, silver brushes conduct better. Using a hybrid setup with one silver brush and one carbon brush will improve response but retain lubrication.
http://www.crt-remote.com/pix/tuning...hes_YE0011.JPG
d. motor magnets: Neos are very high torque and can be clunky and rough. They are not smooth. Standard magnets are very smooth and still have reasonable torque. RS magnets are very weak, so they are the smoothest, but they lack much of the crucial torque. Use hybrid setups that combine two different magnet types to find the combination that suits you best
http://www.biline.ca/Xmods/Reviews/s...duct_18_zm.jpg
e. motor wiring: not very important. 20g is enough. 18g is overkill.

6. Electronics:
a. Xmods electronics: Low control, no modification, glitching common, and remote is not very good
http://www.atomicmods.com/images/Q-A..._BoardX400.jpg
b. Mini-z electronics: the best, precise control, slight modification, very little glitching, available in 2.4 gHz ASF. Strong transmitter and fets
http://i89.photobucket.com/albums/k2...electonics.jpg
c. Iwaver/Firelap electronics: big improvement over xmods electronics, but less powerful than mini-z electronics. Equal precision and modification. Good transmitter and xmod quality fets. Slight glitching when distance becomes great.
http://www.miracle-mart.com/store/im.../AR177_MED.jpg
d. Radline electronics: great, but not easy to fit.
e. Modular hobby grade electronics: very hard to fit into the chassis, heavy, very precise and no glitching. Strong transmitter

7. Drivetrain:
a. AWD: high traction, moderately easy correction of driving error. Slows down car. Slightly tailhappy
b. RWD: moderate traction, higher speed, requires more skill. Very tailhappy
c. FWD: low traction, slow acceleration, extremely easy to control, low speed, very neutral handling.

8. Aerodynamics:
a.
Aerodynamics affects these cars when they travel above 10 mph. The air molecules are a bit larger in comparison to xmods, so aerodynamics has less effect than in a full size car, but it still works.
b. Wings: these help keep the car from becoming squirrely in corners, and helps keep the rear in check. Use lexan or thin plastic wings.
http://lh4.ggpht.com/_AQsH6bCbxHM/Rm...A/08080206.jpg
c. Bodies: certain bodies are more aerodynamic than others. Mini-z bodies are more aerodynamic than xmod bodies. They are thinner, lighter, and are smoother. They can be mounted by drilling a small hole in the side of the stock chassis and taking off the clips that mini-z bodies have on them. There will be a stile screw that can just pop into the little hole that was drilled in the side of the chassis. This eliminates the bulky and heavy rear clip, and allows more variety of bodies to be mounted.
d. Taking off mirrors and having a lower body can help improve the aerodynamic properties of the bodyshell.
e. Lexan bodies are very aerodynamic as well as durable and light. They remove weight from the top, so they are great for improving handling, and the paint won’t scratch because you paint it from the inside.
http://www.moderncars.co.uk/model_ca..._bodyshell.jpg
9. Chassis
a. The stock chassis:
reasonable rigidity. Slightly heavy, low CG. variable handling adjustment
http://www.atomicmods.com/images/products/10620.jpg
b. Stiletto and similar chassis: light, relatively low CG but higher than stock, rigid. Handling varies by parts installed
http://www.atomicmods.com/images/products/13057.jpg
c. DIYmod type chassis: high CG, flexible, durable, for scale appearance, loose handling, light
d. SLRC and similar: light lower CG, rigid. Neutral handling with slight adjustment
e. MRCG: RWD only. Light. Lowest CG, rigid. Neutral handling with adjustment
http://img80.imageshack.us/img80/862...ion023sax1.jpg
f. Sinister and similar: RWD only, light. very low CG, rigid, neutral handling with adjustment
http://www.minizz.com/fotos/noticias...nizz_com_3.jpg

bosco72 11-15-2008 12:07 AM

nice write up.

dontspamme 11-15-2008 12:21 AM

Good guide, any chance for a gen 1 guide for us gen 1 junkies? As for the Mini-Z bodies being mounted, thats a clever idea. I might just try that for the loss of weight and sexy bodies!

EDIT: About the Mini-Z bodies stuff, forgot that only for Evo chassis, any chance of that mod being applied to the gen 1's?

SPR 11-15-2008 01:37 AM

pretty awesome right up! Sticky this thing!

TactiKal 11-15-2008 02:02 AM

Great job! By far one of the best write-ups i've seen on here recently!

XMDrifter 11-15-2008 04:31 PM

Quote:

Originally Posted by dontspamme (Post 192174)
Good guide, any chance for a gen 1 guide for us gen 1 junkies? As for the Mini-Z bodies being mounted, thats a clever idea. I might just try that for the loss of weight and sexy bodies!

EDIT: About the Mini-Z bodies stuff, forgot that only for Evo chassis, any chance of that mod being applied to the gen 1's?

hmm. there may be a chance, but i've never had a gen1 before, so i can't exactly write one up for the Gen 1.
i suppose if you drilled holes in the battery straps and made the little pins and put them further forward on the body so that they'd be able to latch into the batt straps, it could work, but other than that i think that's it.

Yay i got a sticky! :)

EDIT: added a little blurb about the suspension positions.

merc3des 11-15-2008 06:02 PM

Excellent write up. If you want, I'll send you some Gen 1 specs, or maybe let you borrow one of my CF chassis. We had this conversation for a near hour, you should try out some Tinyrc chassis. I'll show you em, they can make the difference.

taiwanesekid05 11-15-2008 08:00 PM

You get cookie for your sticky!
http://www.sallys-place.com/food/col..._Cookie-20.jpg

I love that body mounting thing. Gotta try it some time...

bosco72 11-15-2008 08:15 PM

That cookie looks tasty. ha cookies
Quote:

Originally Posted by taiwanesekid05 (Post 192248)
You get cookie for your sticky!
http://www.sallys-place.com/food/col..._Cookie-20.jpg

I love that body mounting thing. Gotta try it some time...


XMDrifter 11-16-2008 12:31 AM

i've seent he tiny-rc chassis. they're kinda like the TGR but also a bit kinda like som other chassis i've seen.

no need to let me borrow a chassis, just send some specs or lots and lots of pictures

Pwnzor1130 03-29-2009 03:41 PM

Nice write-up! When is the SLRC chassis coming out? If you can use it with lithium I might be interested.

Sweed 03-29-2009 03:44 PM

We should re-label this the Evo Car Tuning guide.

fieldfairy2 03-29-2009 03:58 PM

Quote:

Originally Posted by Pwnzor1130 (Post 217792)
Nice write-up! However I would like to know how to do that alternative mounting method. The picture is not clear enough for me to tell what you did. A small tutorial might help. Also, when is the SLRC chassis coming out? If you can use it with lithium I might be interested.

You drill a hole in the chassis, and glue a screw to the body making sure they line up...simply as that.

Quote:

Originally Posted by Sweed (Post 217793)
We should re-label this the Evo Car Tuning guide.

I say put in (mostly Evo Car);) Most of it covers the evo, some covers the gen1.

Nice write up Xmdrift. I have looked at this a couple times for my track car v2.0. :)

kungpow420 03-29-2009 04:27 PM

Good write up but, the body thing makes no sense to me the material a body is made of does not affect the aerodynamics as far as I know. Example a brick will be just as aerodynamic as a lexan body shaped like a brick.

texan_idiot25 03-29-2009 06:23 PM

It's about weight, reducing the weight up top lowers the center of gravity.

XMDrifter 03-29-2009 09:51 PM

CG placement is extremely important
that's why people don't race SUVs if they're serious

Pwnzor1130 03-29-2009 10:08 PM

For mounting do you need only one screw or should you use two? Also, what would be a good sized screw? How about the screws from the mirrors?

Skv012a 03-29-2009 10:48 PM

I'll add my 2 cents for those who'll use aluminum parts- since the motor of an Evo is in the back, try to use more alum parts up front to even out the CG. I'd try alum front end and shocks or wheels and knucles. That should weigh enough over plastic to help center the weight completely. I'd also get a white Mini-Z body thats low and narrow to shave the weight and maybe cut the top of the glass off.

Oh and if anyone plans on getting a Z 2.4ghz board for an xmod- you're better off just getting a Z and enjoy its light weight, better handling/servo, etc since a whole Z chassis is only $130 and the 2.4 board is $90.

kungpow420 03-29-2009 11:12 PM

Quote:

Originally Posted by texan_idiot25 (Post 217806)
It's about weight, reducing the weight up top lowers the center of gravity.

I understand that but, Im talking about him saying a lexan body is more aerodynamic than a xmod body if you take a plastic 350Z body and a lexan 350Z body and put them in a wind tunnel you will get the same results. The xmod body may weigh more but, that does not affect the aerodynamics.

Skv012a 03-30-2009 01:10 PM

Unless Lexan is a more smooth stock 350Z, I don't see a difference either. Smoothness of material really shouldn't matter here.


All times are GMT -4. The time now is 04:39 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.